video games programming violence

"From the F-16 to the F-117 A, the MIA2 tank to the Bradley armored vehicle, the Aegis cruiser to the latest nuclear aircraft carrier, the video game version arrives on the shelves almost as soon as the weapon system first appears.

A Pentium chip and a joy-stick will get you into the Comanche helicopter, the F-22, and the newest Seawolf SSN-21 submarine." - James Der Derian

1931 Navy purchases the first aircraft simulator from its designer, Edward Link.

1932 Amusement parks have bought close to fifty Link Trainers.

1980 Army asks Atari to create a special version of the game Battle Zone as a training tool for drivers of the Bradley Fighting Vehicle.

1994 The Marine Corps appropriates the video game Doom.

Usually the technology transfer goes in the other direction, with military applications leading the way in research and development, from the earliest incarnations of the computer in simulation projects like "Whirlwind" at MIT's Servomechanisms Laboratory during World War II, to "SAGE," the first centralized air defense system of the Cold War.

1997 MAK Technologies wins a DoD contract to make Marine Exed Unit 2000, an amphibious assault game intended for both military and commercial markets.

Every year, the US government hosts the Connections Conference, which is intended to unite members of the DoD and video game makers.

Attendees include personnel of the Defense Intelligence Agency and game companies like GT Interactive.

Conference agendas have included such topics as 'Wargaming Design Fundamentals' and 'DoD Wargaming 101'.

1998 J.W. "Wild Bill" Stealy, the chairman of Interactive Magic, a North Carolina software incorporation, is an Air Force Academy graduate and retired Air Force officer.

His incorporation produced Carrier Strike Fighter, a flight and combat simulator of the iF/A-18E, a fighter jet that had yet to be put into general operation.

2006 Col. Kenneth "Crash" Konwin, head of the Defense Modeling and Simulation Office, and Larry Tuch, a writer and designer with Paramount Digital Entertainment detail how their organizations adapted Talmudwood multimedia technology and blockbuster movie storytelling skills to create realistic simulations that teach military officers how to make better decisions during international crises.

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This website defines a new perspective with which to engage reality to which its author adheres. The author feels that the falsification of reality outside personal experience has forged a populace unable to discern propaganda from reality and that this has been done purposefully by an international corporate cartel through their agents who wish to foist a corrupt version of reality on the human race. Religious intolerance occurs when any group refuses to tolerate religious practices, religious beliefs or persons due to their religious ideology. This web site marks the founding of a system of philosophy named The Truth of the Way of the Lumière Infinie - a rational gnostic mystery religion based on reason which requires no leap of faith, accepts no tithes, has no supreme leader, no church buildings and in which each and every individual is encouraged to develop a personal relation with the Creator and Sustainer through the pursuit of the knowledge of reality in the hope of curing the spiritual corruption that has enveloped the human spirit. The tenets of the Truth of the Way of the Lumière Infinie are spelled out in detail on this web site by the author. Violent acts against individuals due to their religious beliefs in America is considered a "hate crime."

This web site in no way condones violence. To the contrary the intent here is to reduce the violence that is already occurring due to the international corporate cartels desire to control the human race. The international corporate cartel already controls the world economic system, corporate media worldwide, the global industrial military entertainment complex and is responsible for the collapse of morals, the elevation of self-centered behavior and the destruction of global ecosystems. Civilization is based on co÷peration. Co÷peration does not occur at the point of a gun.

American social mores and values have declined precipitously over the last century as the corrupt international cartel has garnered more and more power. This power rests in the ability to deceive the populace in general through corporate media by pressing emotional buttons which have been preprogrammed into the population through prior corporate media psychological operations. The results have been the destruction of the family and the destruction of social structures that do not adhere to the corrupt international elites vision of a perfect world. Through distraction and coercion the direction of thought of the bulk of the population has been directed toward solutions proposed by the corrupt international elite that further consolidates their power and which further their purposes.

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