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Before
the written word tales, fables,
legends and
narrative
myths were passed on
orally by word of mouth from
generation to
generation.
This is known as the
Oral Tradition.
Most fairytales, or
original mythical
narratives, have purpose.
"Stories have their own life
cycle.
Stories that were
once true and potent grow
old and infirm.
This is happening to
the great myths of
Western civilization.
Two related stories have built the world we
know.
Both are nearing their end.
The first of these
world-creating stories is the Story
of Ascent.
Humanity has risen from
a state of nature,
a state of scientific ignorance
and technological impotence, to becoming
nature's lords and masters.
We have harnessed natural
forces, penetrated the
mysteries of the universe, overcome
natural limitations with
technology.
The story claims
complete subjugation of nature
thanks to nanotechnology,
space travel,
zero-point energy,
social and
genetic
engineering.
The second defining story of Western civilization is
our Story of Self. We are discrete and separate
beings living in an objective universe.
Few people today greet the
Story of Ascent with the
same near-universal fervor of, say, the 1950s, as all the promises of
technotopia (the end of
disease, unlimited
energy, a leisure society,
space colonies)
fade into
legend.
Descent, the new paradigm,
ushers in new realization of
connectedness, of interdependency, and the end of the story of the
discrete and separate self.
The independent, unencumbered man of reason no longer beckons as an
ideal: we crave community,
intimacy and
connection." -
Charles
Eisenstein

Modern human experience is built upon
narrative.
Individual personal narrative is just
another narrative in a world in which each person carries a unique
narrative of their journey through the world.
The map,
a distortion of
that which is mapped,
through the creative play
of story-telling has come to enslave us without
the storyteller's moral
focus.
The lack of a
life sustaining global narrative is telling and troublesome.
To
read a novel for
pleasure is to take an interest in a closed fictional reality which
models the kind of life a reader
might or might not find on that path.
Seven basic plots tell the human tale.All revolve around the Journey to
Awakening.
Tales have been historically told to relate experience to
those without it.
Overcoming MalevolenceA
hero, on behalf of a community, sets
out to slay Malevolence. Malevolence personifies the dark power of the
human ego.
Rags to RichesSelfish figures
overshadow the disregarded
hero.
The hero is eventually revealed as a miracle worker in the
end.
The hero struggles to reach a far off priceless
goal.
In the end the power
of darkness is overcome, treasure is secured and the kingdom
is established.
Journey and Return
The hero drops out
of a familiar world into dystopia. Its strangeness, at first
exhilarating, gradually turns to nightmare until,
in a final thrilling
escape, the hero return to where he began.
Comedy
Typically
this is confusion remaining
unresolved.
Misunderstanding is resolved as
darkness gives way to
light.
A hero initially enjoys dreamlike success but
gradually the dream turns into
nightmare through the dark
power of the ego.
A hero is imprisoned by a
dark,
egotistical power in a
state of Zombism,
similar to the living death that
encompasses
all who strive endlessly for
material
possessions.
Eventually the hero is liberated by
a redeeming figure, to end
yet again on an image of
light triumphing over
darkness,
life
and love over
death and
separation.
Understanding the function of each of these plots is
the gateway to unraveling the mystery of how stories work, and why
we tell them.
Archetypal
patterns shape an instinctive drive to create and walk one of the seven
basic narratives of Overcoming
Malevolence, Rags to
Riches, the Quest,
Voyage and Return,
Comedy,
Tragedy and
Rebirth.
The
ending that resonates with all humankind
is the archetypical image of a man and
a woman together triumphing over darkness
a happy
ending.
myth
"There is intrinsic value in our myths, and if our
children studied them earnestly, they would see elements common to all myths
and cultures.
They would learn that the
Babylonians had many
creation myths and that the most famous one was not about
Marduk but about a
garden, the First Garden:
the Judeo-Christian biblical creation myth has its roots in Babylonian myth."-
Denise Clary-Wilson Legend is defined as:
A popular cultural narrative
accepted as history.
Narrative illustrating cultural
ideals and worldview.
A traditional cultural
narrative explaining aspects of the symbiotic relation by
delineating the psychology,
morals,
ethics,
traditional customs and
ideals of a culture through
gods,
giants,
descended gods and
larger than life heroes
that serve as archetypes in the worldview of
the social cultural
system.
legenda story about human
avatars
a
narrative of romanticized mythical events
unsubstantiated historical
narrative not verified by historical
records
Legend suggests there
was a queen named Scheherazade who had been captured and sentenced to death by
the Sultan Schahriah of Arabia.
In order to save her life she told him
tales of intrigue and adventure, stopping at the most exciting part, to be
continued the next eve if she lived
The legend states that after
1,001 nights, the Sultan granted her freedom.
These fables included
'Sinbad the Sailor', 'Ali Baba and The Forty Thieves', 'The Barber's story of his First
Brother', 'The story of
the Husband and the Parrot' and 'Aladdin and the Magic
Lamp'.
Legend comes from the Latin adjective legenda, "for reading,
to be read," which referred to written narratives, not to
traditions transmitted orally.
Since the 15th century legend includes
traditional narrative
myths.
We now speak of the
enduring fame
legendary
accomplishments.
fablea
falsehood;
fabrication;
fiction;
untruth;
a deliberately improbable
account;
a tale of
legendary exploits;
a
tale told to excite wonder;
an imaginative tale, intended to
instruct and amuse;
a
short mythical narrative of supernatural events;
a short moral tale (often with animal
characters);
a short
moral narrative making a cautionary or
edifying
point;
a connected
series of events, forming the subject of an epic poem; a fictitious narration often
employing animal characters that speak and act like humans intended to
enforce some useful truth or
precept.
Aesop was a
storyteller and philosopher who lived in
Greece in 300 BC.
His fables feature animals as main characters, facing
situations humans face.
Aesop's fables relate how emotional situations
can be faced and overcome.
Dealing with emotions such as
jealousy,
laziness, and
lying they were designed for
the enlightenment and amusement of children and rulers.
a short
narrative;
common talk
with a central theme;
a rumor or piece of gossip,
often malicious or untrue;
a narrative that relates the details of
a series of events or incidents;
an
tale for children using fantastic accounts to create desired
behavior.
Hans Christian Anderson, who lived in Denmark in the 19th
century, as a child was considered ugly and had very few friends so he
read quite a bit.
When his father died at Hans moved to Copenhagen at 14 to become an
actor.
At the age of 30, he began writing down the tales he had been
compiling and relating to
children across the countryside to pay for his travels.
These
tales, such as "The Princess and the Pea", "The Emperor's New Clothes"
and "The Ugly Duckling" became treasured classical moral fables.
Jacob
and Wilhelm Grimm traveled around the country and gathered tales from the local
inhabitants and became famous upon the publication.
Included in their
collection of stories are "The Wolf and
the Fox", "Hansel and Gretel"and "Snow White and the
Seven Dwarves".
parableA short fictitious narrative
illustrating a moral or religious lesson.
A short allegorical story
designed to illustrate or teach some a moral lesson.
A tale that
conveys meaning indirectly through
metaphorical
analogy.
Instruction
through parables has been in use from before recorded
history.
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This website defines a
new perspective with which to engage reality to which its author adheres. The
author feels that the falsification of reality outside personal experience has
forged a populace unable to discern propaganda from reality and that this has
been done purposefully by an international corporate cartel through their
agents who wish to foist a corrupt version of reality on the human race.
Religious intolerance occurs when any group refuses to tolerate religious
practices, religious beliefs or persons due to their religious ideology. This
web site marks the founding of a system of philosophy named The Truth of the
Way of the Lumière Infinie - a rational gnostic mystery religion based
on reason which requires no leap of faith, accepts no tithes, has no supreme
leader, no church buildings and in which each and every individual is
encouraged to develop a personal relation with the Creator and Sustainer
through the pursuit of the knowledge of reality in the hope of curing the
spiritual corruption that has enveloped the human spirit. The tenets of The
Truth of the Way of the Lumière Infinie are spelled out in detail on
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religious beliefs in America is considered a "hate crime."
This web site
in no way condones violence. To the contrary the intent here is to reduce the
violence that is already occurring due to the international corporate cartels
desire to control the human race. The international corporate cartel already
controls the world economic system, corporate media worldwide, the global
industrial military entertainment complex of America and is responsible for the
collapse of morals, the elevation of self-centered behavior and the destruction
of global ecosystems. Civilization is based on coöperation.
Coöperation does not occur at the point of a gun.
American social
mores and values have declined precipitously over the last century as the
corrupt international cartel has garnered more and more power. This power rests
in the ability to deceive the populace in general through corporate media by
pressing emotional buttons which have been preprogrammed into the population
through prior mass media psychological operations. The results have been the
destruction of the family and the destruction of social structures that do not
adhere to the corrupt international elites vision of
a perfect world. Through distraction
and coercion the direction of thought of the bulk of the population has been
directed toward solutions proposed by the corrupt international elite that
further consolidates their power and which further their purposes.
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